senior research project leader
Breda University of Applied Sciences
Harald Warmelink (PhD) is a senior research project leader at Breda University of Applied Sciences, the Netherlands. His research projects are on the intersection of game studies and organization studies. More specifically, he works on the design, use and evaluation of serious games for policy analysis, decision-making, management and organization, as well as their gamification. His projects are affiliated to the three professorships of Igor Mayer, Mata Haggis-Burridge and Marnix van Gisbergen.
He occasionally teaches to students of tourism, logistics, media or gaming, mostly about the design and evaluation of serious games and gamifications. He also taught in game design and development courses or curricula at Delft University of Technology (faculty of Technology, Policy and Management) and HKU University of the Arts Utrecht (School of Games & Interaction). At HKU he helped redesign the Creative Media and Game Technologies curriculum.
He obtained his PhD degree at Delft University of Technology (faculty of Technology, Policy and Management) in 2013 with the thesis ‘Towards Playful Organizations’, for which he won the German Simulation and Gaming Award in 2015. He is the author of the book Online Gaming and Playful Organization (2014, Routledge) and has published in diverse journals, including British Journal of Educational Technology, Simulation and Gaming, Journal of Business Research, and Organization Studies.
Planning for the future with games and virtual reality: spatial planning at sea
Igor Mayer (lecturer) and Harald Warmelink (senior researcher) are affiliated with Breda University of Applied Sciences (BUas) where they conduct research into serious games for complex social issues. Game technology can contribute to policy making on sustainability issues, in particular in relation to the seas and oceans.
Due to an enormous increase in human activities at sea (such as wind energy), sustainable management of marine space and marine ecology are under great pressure. Global sustainability challenges for the sea are formulated in SDG14 Life Below Water. In the EU directive (2014/89 / EU), European countries have committed themselves to adopting the 2021 Marine Spatial Plan (MSP).
In this contribution we discuss the “game and game” philosophy and the development of the platform. We give a demonstration with (limited) possibility for attendees to try the platform themselves.